![]() This means that majority of the players need to be above 40% WR even if they are starting out. In a match that does not have form of skill rating, developers need to create as many uncertainty as possible to drive the WR to 50%. It is in WG's best interest to keep players at certain minimum level of win rate. so, please no more my match is rigged thread WG doesn't need to rig player MM when it has all these features and I am sure I am missing many more. large number of gotcha gimmicks: it is all about creating random imbalance after all unbalanced ships: this also create bigger randomization with in case of premium, benefit of revenue. WG already have stated that minimap spotting only did not achieve what they were looking for. CV: it is where one player can have huge impact to the good or bad. ideally bigger sized team would be more random.Ģ. since division can be both good and bad it tend to even out in big picture, but it is one of the few tools that can help your WR if you are in division of strong players. Pure random team with exception of divisions. This is also main reason why certain type of ships are in the match and will remain as long as it does not lose lot of players.ġ. ![]() To achieve this, WG uses many features in the game to create unbalance. what the WG want is for WR to distribute between 40-60%. In a match that does not have form of skill rating, developers need to create as many uncertainty as possible to drive the WR to 50% and reduce sigma of distribution.
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